playMaker

Author Topic: Targeting a HashTable or ArrayList on a never activated GO  (Read 418 times)

Broken Stylus

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Targeting a HashTable or ArrayList on a never activated GO
« on: February 27, 2021, 04:46:10 PM »
It's impossible to read an Array List or Hash Table on a Game Object that has never been activated at least once. This throws an error: the ArrayList/HashTable is undefined.

An option to force some kind of "silent" preloading might be necessary here.