Hi Playmakers,
I'm no expert on multiplayer, but I've gotten things to work using 'Broadcast All' in the 'RPC Broadcast FSM Event' action.
Now, I'm trying to avoid using 'Broadcast All' because of the performance hit it can cause. But, it gives me an error unless 'Event Target' is switched to 'Broadcast All'.
Is this the only way to broadcast an FSM event to a networked object?
Thanks for any help!