I don't think this is possible, since the object variables (such as camera info etc) have not been integrated. They are just there without doing a thing, afaik. In your case you might create a number of prefabs of the camera with different attribute and switch them if needed. I personally would create a prefab though, which has the fsm directly on the camera. That way, you can simply drag the actual camera component in as a set property action and once the object is instanced in the game, the FSM will no longer target the prefab, but the actual instance itself.