playMaker

Author Topic: [Solved] Make UI button & its "navigation" active without using mouse click?  (Read 364 times)

Designerwatts

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  • Posts: 4
Solution: Only one playmaker action required. Use "UI Set Selected Game Object" action and associated it with desired UI Button

Hi there,

I'm currently trying to make some UI Button Navigations keyboard-only friendly.

My game has UI menus with multiple buttons that can appear. I've linked up all their navigations and if I press the button with my mouse the buttons will navigate correctly to keyboard inputs.

But I haven't figured out how to make these menus navigable without first pressing a UI button with the mouse. Which is defeating my desire to make the game 100% keyboard friendly.

Can someone tell me how to using playmaker actions:
1: Set a desired button to active and selected without the need of a mouse press so the associated menu can be navigated without the initial use of the mouse.
« Last Edit: December 06, 2023, 12:03:09 PM by Designerwatts »

djaydino

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    • jinxtergames
Hi.
Try Ui Set Selected Game Object