playMaker

Author Topic: How to achieve Tiktok time wipe with Unity x Playmaker  (Read 503 times)

playmakertester

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How to achieve Tiktok time wipe with Unity x Playmaker
« on: March 16, 2021, 06:22:32 AM »
Hello!

I'm trying to recreate these Tiktok videos in a game. In order to achieve this, I'd like to fix the drawing of the drawn area when the camera is out of the drawing area, but I don't have a concrete idea of what search keywords I should use to find out how to implement this.

After doing some research, I found the following article.
https://answers.unity.com/questions/1795559/how-to-do-time-warp-effect-on-game-like-popular-ti.html

The script Texture2D.SetPixels() seems to be the key.
SetPixels() script seems to be the key, but I'm having a hard time finding anything about this script except for drawing reference articles.

I'm thinking of using Texture2D.SetPixels() to generate png images one by one as the camera moves.
SetPixels() to generate png images one by one as Camera moves.

If you have any advice on search terms, please let me know.
« Last Edit: March 16, 2021, 11:04:16 PM by playmakertester »