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Author Topic: Quick Time Events  (Read 677 times)

nylon

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Quick Time Events
« on: March 18, 2021, 12:00:34 PM »
Hello all!

We are gonna make some chapters in our 2d game that includes some quick time events. The player should press the right buttons in time to progress.

An example from GTA: San Andreas (can be seen after 4:18)

We searched tutorials for this but we could not found anything. We did a brainstorm and we suppose that there is 3 states of a quick time event system:

-When player does not fail,
-When player does 1 wrong move,
-When player does 2 wrong move and fails.

All of these should trigger different animations, and if it fails -for example, 2 times in 5 sec, or 2 times at total, etc- it should trigger an animation -dying, falling etc, doesn't really matter- and it should respawn to the last checkpoint.

Correct us if our brainstorm is wrong, we are amateurs. :)

Can someone lead us, we tried to figure it out ourselves but we couldn't.

Thanks in advance!

Alex Chouls

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Re: Quick Time Events
« Reply #1 on: March 30, 2021, 02:12:49 PM »
I've attached a work in progress QuickTimeEventTrack sample scene that shows one way to set this up.

The final sample will have a web page that breaks down how it works, but you should be able to poke around the scene to figure it out. Let me know if you have questions.
« Last Edit: March 31, 2021, 09:23:18 PM by Alex Chouls »

Alex Chouls

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Re: Quick Time Events
« Reply #2 on: March 31, 2021, 09:29:13 PM »
I updated the download above with some notes (select Notes in the scene) and support for X and Y gamepad buttons. Check the Notes for how to add the Y button to the Input Manager.