Hello,
I have an initial scene that loads a game manager before I go to the main menu in my game, and I want to make sure that scene is actually loaded before I load the main menu.
I'm trying to use the "Get Scene Is Loaded" action, but the "Is Loaded Event" doesn't fire no matter what I try. Even re-entering the state over and over after the level is loaded doesn't fire the event.
Storing a bool with "Is Loaded" seems to work, and I can just do a bool test, but I'm still not sure if the action is actually working the way I need it to.
Does anyone know why the "Is Loaded Event" doesn't fire? Is there a safer way of doing what I'm trying to accomplish? I just want to avoid my initial scene unloading before my game manager can fire its code that makes it so it isn't destroyed between scenes.
Any help is greatly appreciated, thank you.
Unity 2020.3.1f1
Playmaker 1.9.1.p4