playMaker

Author Topic: Updated "Sequence Event" action  (Read 1353 times)

Broken Stylus

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Updated "Sequence Event" action
« on: March 26, 2021, 02:43:30 PM »
Hi,
Is there a way to have an updated Sequence Event action that does this:

1. On first run, saves the list of events in an array
2. Provides the quantity of events*
3. Lists the coming event to fire?
4. Allow for skipping the sending (bool)

* that's something a 'get array length' could cover but I see 'State.Transitions.Length' could already do this within the action.
« Last Edit: March 26, 2021, 02:51:38 PM by Broken Stylus »