Thanks for the response.
I followed your advice and managed to do some progress, but it's still not working correctly. I agree that some kind of Vector 3 clamp action should be more than welcome regarding this feature.
Here's my progress:
Blip:
Blip original position:
Cube (box collider):
Results:
Not a valid vimeo URLAs you can see, blip won't stick on the correct side of the cube where the og blip is positioned, sometimes, blip will stay on the position when the player changes the direction (if the og blip (static one) is off-the-camera) and blip will often disappear if i go futher from the og blip position which probably has something to do with raycast distance.
I understand it's not perfect solution for radar blips, but what am i doing wrong?
Again, thank you very much for the help.