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Author Topic: How does Smooth Look At Direction works?  (Read 749 times)

SawyerK

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How does Smooth Look At Direction works?
« on: April 16, 2021, 01:13:14 PM »
I have two Empty gameobject under one rigidbody gameobject. The one empty gameobject (sitpos) always needs to look at the direction of the other empty gameobejct (sitposLookTo) but i cant seem to make it work. I get the sitposLookTo gameobject's position with Get Position and store the Vector3. Then in the sitpos gameobject i Get Fsm Vector3 store the value and send it to the Smooth Look At Direction : Target Direction, keep vertical, speed 15, late update.

But it doesn't look towards the sitposLookTo gameobject's direction.

Pls help! :D

SawyerK

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Re: How does Smooth Look At Direction works?
« Reply #1 on: April 17, 2021, 01:58:47 PM »
I guess no one knows xD