playMaker

Author Topic: String Typewriter Advanced - set a delay after completed string.  (Read 2237 times)

EpicMcDude

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Hi everyone,

This is my first custom action, I don't know anything about C# but this one works!

I wanted to appropriate the "delay" variable from another action into this String Typewriter action, so that the user can setup a delay for the player to finish reading the sentence, instead of relying on the pause multiplier.

So this just checks if the string is completed, and if so, then the delay kicks in before sending a finished event.
« Last Edit: April 14, 2021, 04:37:48 PM by EpicMcDude »

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Re: String Typewriter Advanced - set a delay after completed string.
« Reply #1 on: April 21, 2021, 01:51:26 PM »
Nice idea, thanks for this one.