playMaker

Author Topic: How I can get a character controller to jump without the use of rigidbodie?  (Read 613 times)

jamesmustain

  • Playmaker Newbie
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  • Posts: 2
Hi guys, Using rigidbodies to move a character, and jumping is easier to create using such methods, but I've always found rigidbodies to be rather unpredictable.
Anyone know how I can get a character controller to jump without the use of rigidbodies, since they can't use them anyway. THanks!

Odd?

  • Playmaker Newbie
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  • Posts: 5
Well I use a controller move along with a Get and Set Vector XYZ to control my movement

djaydino

  • Administrator
  • Hero Member
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  • Posts: 7616
    • jinxtergames
Hi.
You can use translate for movement, but it wont detect collision.

we use velocity for our movement and jump (a Tweened Velocity) which works well for us.
Add force is inaccurate.