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Author Topic: car game drifting without physics?  (Read 432 times)

bummer6

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car game drifting without physics?
« on: May 02, 2021, 04:30:50 PM »
Hey! I'm making a sort of arcade-y racing game, and I'm thinking about how I would implement grip and drifting when turning. I'm not using physics at all, so the car basically just moves in the direction of it's Z axis while hugging the ground. I am VERY new to this whole programming business as I'm primarily an artist, and I'm struggling to think of a way to simulate drifting without the use of physics, but I'm sure it's possible.

If I could get a value that represents how much sideways g-forces the car is experiencing, I could probably just use that to add some sideways motion to make it seem like the car is slipping, but I don't know how I would get that value.
Any ideas?