I've got a car that is hugging the ground by reading the normal direction of the surface beneath it using a raytrace action and then using a "set rotation" to align it with the normal. Now, I can't make the car turn because the previously mentioned "set rotation" is overriding my commands to rotate the car on the Y axis. Is there any way I can fix this?
These are basically all the actions I'm using to make the car follow the angle of the ground