I've been trying to make my own custom actions using the wizard to no avail. I make an empty custom action and try to use it and I end up with a blank/empty action browser. This is using PlayMaker 1.9.1.p5. I would debug the source but it is not available. I've tryied reinstalling. Any ideas or help would be greatly appreciated?
Here's the call stack:
ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: startIndex
System.BitConverter.ToBoolean (System.Byte[] value, System.Int32 startIndex) (at <695d1cc93cca45069c528c15c9fdd749>:0)
HutongGames.PlayMaker.FsmUtility+BitConverter.ToBoolean (System.Byte[] value, System.Int32 startIndex) (at C:/Projects/Playmaker_1.9.1/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/FsmUtility.cs:834)
HutongGames.PlayMaker.ActionData.LoadActionField (HutongGames.PlayMaker.Fsm fsm, System.Object obj, System.Reflection.FieldInfo field, System.Int32 paramIndex) (at C:/Projects/Playmaker_1.9.1/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/ActionData.cs:1144)
HutongGames.PlayMaker.ActionData.TryRecoverAction (HutongGames.PlayMaker.ActionData+Context context, System.Type actionType, HutongGames.PlayMaker.FsmStateAction action, System.Int32 actionIndex) (at C:/Projects/Playmaker_1.9.1/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/ActionData.cs:2210)
HutongGames.PlayMaker.ActionData.CreateAction (HutongGames.PlayMaker.ActionData+Context context, System.Int32 actionIndex) (at C:/Projects/Playmaker_1.9.1/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/ActionData.cs:935)
HutongGames.PlayMaker.ActionData.LoadActions (HutongGames.PlayMaker.FsmState state) (at C:/Projects/Playmaker_1.9.1/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/ActionData.cs:787)
HutongGames.PlayMaker.FsmState.get_Actions () (at C:/Projects/Playmaker_1.9.1/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/FsmState.cs:771)
HutongGames.PlayMakerEditor.FsmSearch.DoSearch () (at C:/Projects/Playmaker_1.9.1/Projects/Playmaker.source.unity/Assets/PlayMaker/Editor/Classes/FsmSearch.cs:989)
HutongGames.PlayMakerEditor.FsmSearch.Update () (at C:/Projects/Playmaker_1.9.1/Projects/Playmaker.source.unity/Assets/PlayMaker/Editor/Classes/FsmSearch.cs:554)
HutongGames.PlayMakerEditor.FsmSearch..ctor (HutongGames.PlayMaker.Fsm fsm) (at C:/Projects/Playmaker_1.9.1/Projects/Playmaker.source.unity/Assets/PlayMaker/Editor/Classes/FsmSearch.cs:546)
HutongGames.PlayMakerEditor.FsmSearch.GetSearch (HutongGames.PlayMaker.Fsm fsm, System.Boolean update) (at C:/Projects/Playmaker_1.9.1/Projects/Playmaker.source.unity/Assets/PlayMaker/Editor/Classes/FsmSearch.cs:138)
HutongGames.PlayMakerEditor.FsmSearch.Update (HutongGames.PlayMaker.Fsm fsm) (at C:/Projects/Playmaker_1.9.1/Projects/Playmaker.source.unity/Assets/PlayMaker/Editor/Classes/FsmSearch.cs:311)
HutongGames.PlayMakerEditor.FsmSearch.UpdateAll () (at C:/Projects/Playmaker_1.9.1/Projects/Playmaker.source.unity/Assets/PlayMaker/Editor/Classes/FsmSearch.cs:281)
HutongGames.PlayMakerEditor.FsmSearch.UpdateAllIfNeeded () (at C:/Projects/Playmaker_1.9.1/Projects/Playmaker.source.unity/Assets/PlayMaker/Editor/Classes/FsmSearch.cs:187)
HutongGames.PlayMakerEditor.ActionSelector.DoGUI () (at C:/Projects/Playmaker_1.9.1/Projects/Playmaker.source.unity/Assets/PlayMaker/Editor/Classes/ActionSelector.cs:183)
HutongGames.PlayMakerEditor.BaseEditorWindow.OnGUI () (at C:/Projects/Playmaker_1.9.1/Projects/Playmaker.source.unity/Assets/PlayMaker/Editor/Classes/BaseEditorWindow.cs:163)
UnityEditor.HostView.InvokeOnGUI (UnityEngine.Rect onGUIPosition, UnityEngine.Rect viewRect) (at <3081d2bcbc4348779c37880b87cdb6a1>:0)
UnityEditor.DockArea.DrawView (UnityEngine.Rect viewRect, UnityEngine.Rect dockAreaRect) (at <3081d2bcbc4348779c37880b87cdb6a1>:0)
UnityEditor.DockArea.OldOnGUI () (at <3081d2bcbc4348779c37880b87cdb6a1>:0)
UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <1fd6bc3af931450b977286a218b046fb>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)