Hi,
I am currently working on a football manager-esqe game and this is the first time using Playmaker. Normally I would just code the game, but I thought I give Playmaker ago.
So my questions is, can I use custom classes in Playmaker? For example:
I want to create a Match class(Match meaning football match). If I was coding this traditionally I would create a class called "Match" that would contain variables and custom variables such as:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Match : MonoBehaviour
{
public playerTeam [Players];
public oppositionTeam [Players];
public venue Venue;
public tournament Tournament;
public kickOffTime int;
}
As you can see in that example code the class I want would use other custom classes as well.
Is there anyway of implementing something like this in Playmaker? I have looked around but cannot get my head around it.
Any information would be really appreciated.
Many thanks,
Dan