@djaydino - thanks, tried it but it still didnt work. I think self is fine, because it is the location of the trigger.
Current Update:
In the character controller script they have this variable, which defines what needs to be moved (The whole character):
public void MoveToPosition(Vector3 locoBallBottom)
Im not fully sure what this means though.
I think I need to make a custom Playmaker action to pull this script/variable, then will be able to move everything.
I am following this tutorial found on the forums here:
I updated the example script fields, but am getting these errors:
Assets\allowHex.cs(93,36): error CS0029: Cannot implicitly convert type 'HutongGames.PlayMaker.FsmVector3' to 'UnityEngine.Vector3'
Assets\allowMove.cs(91,31): error CS0029: Cannot implicitly convert type 'HutongGames.PlayMaker.FsmFloat' to 'float'
Anyone know how to fix?