Hello, tried to submit this bug in Unity > Playmaker but didn't receive confirmation email, so posting it here too.
1) What happenedVariables and events reset to None after copy/paste states. Also in Editor mode you set all variables back and in Play mode they change to some other random variable found on the same FSM.
Screenshot
2) How can we reproduce itIt all happens when copy/paste states between FSMs with different DataVersion 1 or 2.
One example of errors I get in console for each variable:
Error Loading Action: Act 2 : HutongGames.PlayMaker.Actions.ActivateGameObject : activate
System.ArgumentOutOfRangeException: Non-negative number required.
Parameter name: count
at System.Text.UTF8Encoding.GetString (System.Byte[] bytes, System.Int32 index, System.Int32 count) [0x0003a] in <4b86512bfcd1449dba2c62ce4e706e3a>:0
at HutongGames.PlayMaker.FsmUtility.ByteArrayToFsmBool (HutongGames.PlayMaker.Fsm fsm, System.Byte[] bytes, System.Int32 startIndex, System.Int32 totalLength) [0x00000] in C:\Projects\Playmaker_1.9.1\Projects\Playmaker.source.unity\Assets\PlayMaker\Classes\FsmUtility.cs:418
at HutongGames.PlayMaker.ActionData.GetFsmBool (HutongGames.PlayMaker.Fsm fsm, System.Int32 paramIndex) [0x00064] in C:\Projects\Playmaker_1.9.1\Projects\Playmaker.source.unity\Assets\PlayMaker\Classes\ActionData.cs:1645
at HutongGames.PlayMaker.ActionData.LoadActionField (HutongGames.PlayMaker.Fsm fsm, System.Object obj, System.Reflection.FieldInfo field, System.Int32 paramIndex) [0x000f1] in C:\Projects\Playmaker_1.9.1\Projects\Playmaker.source.unity\Assets\PlayMaker\Classes\ActionData.cs:1056
at HutongGames.PlayMaker.ActionData.CreateAction (HutongGames.PlayMaker.ActionData+Context context, System.Int32 actionIndex) [0x00260] in C:\Projects\Playmaker_1.9.1\Projects\Playmaker.source.unity\Assets\PlayMaker\Classes\ActionData.cs:955
I have a long running project and have many Data Version 1 FSMs, redoing to DataVersion2 manually is not an option.
Any way we could automate Data Version update?
Unity 2018.4 LTS and Playmaker 1.9.1p4, seen this in earlier PM versions too.
Thank you!