playMaker

Author Topic: Rotating character  (Read 2489 times)

misterjuly

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Re: Rotating character
« Reply #15 on: June 12, 2021, 12:19:33 AM »
Thats a dumb dumb on my part. Thanks! I'll let you know how the action works later. Gotta go to bed now!

misterjuly

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Re: Rotating character
« Reply #16 on: June 12, 2021, 09:10:38 AM »
So, I'm trying it now, but it seems to only let the character face the one direction. How do I get it so I can rotate the character, and then move forward based on that rotation? Would I put the action with the rotating FSM, the rocket movement FSM, or something else? Thanks for all your help through this!

John Bassi

misterjuly

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Re: Rotating character
« Reply #17 on: June 12, 2021, 09:13:27 AM »
Also, would I remove my initial Set Velocity 2d action or keep that with it? Thanks again!

misterjuly

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Re: Rotating character
« Reply #18 on: June 13, 2021, 07:36:11 AM »
Bump!

djaydino

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    • jinxtergames
Re: Rotating character
« Reply #19 on: June 14, 2021, 04:24:47 PM »
Hi.
Test it on a new scene.

Create a 2d object

add a fsm and place the forward velocity action in it

then while playing try changing the z direction

having other velocity will interfere with each other