Ok, so we all tried this one, and it works nicely with physics, you set your rigidbody to dynamic adjust the mass and drag, add force or even better, relative force and glide happily across the screen.
However, i'd like to have some more control over the process and i'm trying to make the same movement style using velocity. Of course, when you set the velocity, ship changes its movement direction with rotation, which is nice for a racing game or something similar, but not for space.
Anyone has the idea in what direction shoud i look for solution? Everything on the web just points out to good old physics.
Basically, ship should continue moving via the last direction player was when holding the move forward button regardless of rotation applied while it slowly, well, slows down, and it should slowly start moving towards a new forward direction when the move forward button is pressed again. Like adding relative force, but without physics.