Hi!
I use Smooth Save for Playmaker. Only problem i cant seem to figure out how to solve is the runtime initiated prefabs.
I set a unique name for every prefab that is created runtime by adding a number at the end of the item's name
when i press save game, It seem like it saves the gameobject array correctly
But when i load the game, it load in only one for all of the gameobjects.
The same system works with gameobjects/prefabs that are already in the scene when the game sarts, but doesn't work with runtime created prefabs.
I have run out of idea what to do here, they have a unique name so it should save it and load it.
What could be the problem?
Thank you.