Hello,
I am using the Tween rotate action and it is working except for one thing. I have 4 sets of two states (the first state of each set is get key down action) and the second one is setting the vector 3 value and rotating the world (the mechanic of my game). The first set's vector 3 value is set to -90, then second set is -180, third is -270, and lastly 0. This works except for the fact that whenever the -270 state triggers, it rotates a little bit in the opposite direction first and then rotates normally. This is a minor issue, but is bugging me to no end. How do I go about fixing this? Thanks!
John Bassi