Here are the actions: https://github.com/inkle/ink-unity-integration/issues/22#issuecomment-304062888
Hi wetcircuit,
I am fairly new to Unity and C# but I am starting to get the hang of it.
I wanted to use Playmaker with Ink to create a 2d mobile game(much like inkle's sorcery!) wherein Ink handles the story, setting of variables, choice selection, etc. while Playmaker handles display of ink Story, Jumping to Knots/Stitches on click, Get Variables, and handle everything else with regards to the scene.
With my current Knowledge of Unity, Playmaker, and C#. I am having trouble understanding how to use the scripts on the Github link you have sent.
Things that I would like to learn more about:
1.) How to setup playmaker read and display the ink stories specific knots/stitches.
2.) How to make playmaker get/set global variables from ink.
3.) How to make playmaker get choices from ink.
4.) How to make playmaker get tags.
5.) How to make playmaker save and load ink.
6.) How playmaker and use External Functions.
7.) How to use Var Observers with Ink.
Basically everything posted in the Ink Github link that you have sent.
Can you please help enlighten me?
There is still not any documentation being made for ink and Playmaker even after a few years.
Things I have done so far....
1.)What I did was first create an Empty gameObject on the Scene.
2.)I then proceeded to "Add Component Script" named PlaymakerInkProxy.cs and then added my story as the ink JSON Asset.
3.)I am lost at Playmaker's FSM window...
I tried to setup the state of the game object using all ink scripts from the action browser but there is nothing happening.
I have already succeeded in displaying the ink story using c# code but I really want it to run with Playmaker..
Can you please help me