Hi
So I have this test scene with two platforms. Both have a nav mesh, but they are separated by a gap. Still, NavMesh calculates a path, tells the Agent that it's a valid path and sends it on the way. It reaches the edge and of course stops there.
Actions I use: Nav Mesh Calculate Path (also tried the "between GameObjects variant, same result) and just to be sure "Get Agent Path Status".
How can that be a valid path? I assume there's something I don't get or really misunderstood... but I need to check if the destination is actually reachable, before showing a grid there.
I'm grateful for any help.
J.