playMaker

Author Topic: I'm Building a Photon Fusion Playmaker Integration - Unlocking 'Network Sync'  (Read 479 times)

mrphilipjoel

  • Playmaker Newbie
  • *
  • Posts: 49
Greetings,

I'm building a Photon Fusion Playmaker Integration.
My only missing piece is syncing variables.

I have a plan of action, that will work regardless if I can find an answer to this question.

Is there a way to unlock the 'Network Sync' bool for MORE variable types on the variables tab in the Playmaker Editor window?

I've discovered how to unlock it in general:
Code: [Select]
FsmEditorSettings.ShowNetworkSync = true;
But, I'd like to be able to also unlock it for Arrays, Enums, and Rects. If I could be specific on the types of arrays, that would be great too.

Thanks for any help!

oneday

  • Playmaker Newbie
  • *
  • Posts: 1
Really happy to hear this.   I just got done building a prototype in pun2 using a master client as a dedicated server...(lol) watching your old videos and was looking at moving it to unreal for the better networking solutions since i dont want to code.  was just going to post here asking about pm 2.0 or if anyone had looked into making mirror or fishnet actions.

If you could post your progress or lack thereof it would be appreciated.

thanks and good luck.