Author Topic: Billboard action update request  (Read 2939 times)


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Billboard action update request
« on: October 20, 2021, 08:41:43 AM »
I just used this now and I find it a bit incomplete.
Also, while it worked, up to yesterday, now it doesn't and I don't know why.
Seemingly nothing changed, and the aiming object is recorded, but the billboards are not aiming anymore, and instead they vibrate only, based on how fast the aiming object is going.

Anyway, the action requires a camera component to be present in the aimed object, or it throws an error in the console.
But there are situations where you don't want it to aim to a camera, but to an object, like in my case, where I don't need a perfectly camera-aimed billboard. It is enough for me to aim at the character.
Also, I would add a checkbox for EVERY FRAME in it, so to allow to not compute it at every frame.
In my case, I think that computing it every 1/10 of second would be enough, so I just put a state with a WAIT 0.1, but it's not using it, because it's updating in every frame and never exiting the state.

Here is a video: