First of all, i´m a noob with Playmaker and Unity so probably its a basic problem with a basic solution for you guys
My coding skills is zero. I' ve using Gamesalad for 2D Mobile Games and now I want to start produce some 3D games.
I just want to create a logic for this:
When get an object (key), allow an opening animation to the door. If you don't have the key, the animation do not play.
I´ve checked the video tutorials but didnt get it( the events concept)
In Gamesalad the logic for this is, when you get the key, set a global boolean variable to 1 and save this. On the door there´s a controller that trigger the animation to the door if global variable is 1, otherwise: do nothing. The logic for Playmaker is the same or not?
Sorry my English (isn't my primary language) and thanks in advance for any help.