playMaker

Author Topic: How to use the new input system with 1.9.3.f4 [SOLVED]  (Read 1006 times)

Adam Z

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How to use the new input system with 1.9.3.f4 [SOLVED]
« on: September 01, 2021, 11:06:15 AM »
SOLVED
The new actions are under "PlayerInput".

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Hi, so I noticed that 1.9.3.f4 has been released. I can't seem to find any actions relating to the new input system. Do I need to download it from the Ecosystem or something?

Your notes also mention: "Get Key actions use new keycodes in the new input system, so you will need to re-enter the key code." I don't quite understand how to use that.

here is an example of how my inputs are set up:
« Last Edit: September 03, 2021, 10:57:41 AM by Adam Z »

djaydino

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Re: How to use the new input system with 1.9.3.f4
« Reply #1 on: September 01, 2021, 02:51:56 PM »
Hi.
You can find input system actions here :

https://hutonggames.com/playmakerforum/index.php?topic=21797.0

Adam Z

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Re: How to use the new input system with 1.9.3.f4
« Reply #2 on: September 01, 2021, 02:55:58 PM »
Hi.
You can find input system actions here :

https://hutonggames.com/playmakerforum/index.php?topic=21797.0
Oh, I thought your team was implementing custom actions so I didn't need to use the GIT ones from another member. Are you planning on developing those and adding them to the Playmaker asset as a default, since the new input system is out of pre-release?

djaydino

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Re: How to use the new input system with 1.9.3.f4
« Reply #3 on: September 01, 2021, 03:32:39 PM »
Hi.
Most people use Rewired since the 'Unity input' old and new are not very good.

But its up to Alex if he wants to add and have time to add.
He's the creator of Playmaker.

Many new official actions are actually from members.
Are the ones on the post i linked not working?

You can do a request to add to the Ecosystem on the post if that makes it easier.

Adam Z

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Re: How to use the new input system with 1.9.3.f4
« Reply #4 on: September 01, 2021, 03:44:52 PM »
Hi.
Most people use Rewired since the 'Unity input' old and new are not very good.

But its up to Alex if he wants to add and have time to add.
He's the creator of Playmaker.

Many new official actions are actually from members.
Are the ones on the post i linked not working?

You can do a request to add to the Ecosystem on the post if that makes it easier.
Hi. I've used the GIT before. They work fine. I was able to use the GIT actions in the previous Playmaker version. So I just misunderstood your Release Notes for 1.9.3.f4. It mentioned support for the New Input System, along with mentioning of upgrading new input actions and adding new input actions. I just assumed it would have been added to the default asset install.

djaydino

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Re: How to use the new input system with 1.9.3.f4
« Reply #5 on: September 01, 2021, 10:28:36 PM »
Hi.
Oh. i didn't know that it was on a patch note.
if it was mentioned then it should have been added.
if not maybe send a bug report so Alex can see that there is an issue.

Mupp

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Re: How to use the new input system with 1.9.3.f4
« Reply #6 on: September 02, 2021, 07:40:48 PM »
Hi.
Most people use Rewired since the 'Unity input' old and new are not very good.
What's wrong with it? Does it add input delay?

Adam Z

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Re: How to use the new input system with 1.9.3.f4
« Reply #7 on: September 03, 2021, 10:58:25 AM »
Hi.
Most people use Rewired since the 'Unity input' old and new are not very good.
What's wrong with it? Does it add input delay?
I think it works great. Simple, and easy to set up for different controllers.

djaydino

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Re: How to use the new input system with 1.9.3.f4
« Reply #8 on: September 03, 2021, 06:22:05 PM »
Hi.
Most people use Rewired since the 'Unity input' old and new are not very good.
What's wrong with it? Does it add input delay?

Rewired has support for all kind of controllers so you can setup buttons for xbox / ps4 / logitech and so on.
also its plug and play, removing a joystick with a different one during the game has no issues.
it has a template for controller options.
it has short press / long press actions.
and many other reasons :)


But I must say in the beginning its a bit intimidating to do the setup.