Author Topic: Invisibility mask  (Read 110 times)


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Invisibility mask
« on: September 18, 2021, 06:47:49 PM »
So I've been watching tutorials on Masking and thus far they only mention hiding objects behind another. My situation relates to making invisible objects visible, like with the Eye of Truth in Ocarina of Time. How would I go about doing this?


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Re: Invisibility mask
« Reply #1 on: September 19, 2021, 09:16:34 AM »
Probably use shaders/material
look for materials / shaders that have for example dissolve.

Then use Set Material Float or Set Material Property Block Float (for selected object only)
if its named dissolve for example then the property name is probably gonna be _Dissolve

you can find the properties names by opening the shader script
Ecosystem might not work at the moment
here are direct Github Links to the custom actions :

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