Newb, still trying to learn PM. I'm trying to make this action happen. Have two FSM's set, one for the player and one for the enemy. I have for player State 1>Add Transition>Mouse Down>State 2>Move Towards safe place (When I click the mouse down, player moves to a safe place...works perfectly). I have Enemy FSM State 1> Move Towards Player (Basically Follows Player). Any way I can pause Enemy FSM so that when I click or trigger the event have it chase the player? and not start right away going after player? I tried to send FSM, Activate Game Object. Activate FSM, etc.