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Author Topic: replacing old input system with new[SOLVED]  (Read 666 times)

Dustiwi

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replacing old input system with new[SOLVED]
« on: October 05, 2021, 12:08:50 PM »
hello again, ive got a couple of questions, i did my character movement with the old input system, in which i used "axis event" and "on button up"
i tried looking for myself  but im completely lost
for "get axis raw" im trying to use "get move vector" but that only moves my character right, i dunno if im doing somthing wrong ._. in the move vector im getting a positive number when pressing right and negative when pressing left

what can i replace those old input system actions with?
or should i just stick with the old one? can i go back to it?

« Last Edit: October 05, 2021, 04:45:08 PM by Dustiwi »

djaydino

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Re: replacing old input system with new
« Reply #1 on: October 05, 2021, 04:22:32 PM »
Hi.
If the old one is working i would stick with it.
the new system is not much better.

if you want to release the game and you need good controller support i would suggest you to get Rewired.

Dustiwi

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Re: replacing old input system with new
« Reply #2 on: October 05, 2021, 04:44:49 PM »
i will stick to the old one then, since this is my first game im better off using something simpler.
thank you so much for your reply

djaydino

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Re: replacing old input system with new[SOLVED]
« Reply #3 on: October 06, 2021, 07:44:37 AM »
Hi.
A tip, try to use button actions in 1 place and you can use bools or send events to trigger other fsms.

This way its easier to change it later and also to enable/disable buttons (for example when you go into your game menu, then you can disable game buttons as they can still trigger things even when timescale is 0