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Author Topic: Keeping mipmaps for a downloaded texture ?  (Read 444 times)

PhilKrom

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Keeping mipmaps for a downloaded texture ?
« on: November 10, 2021, 05:08:11 AM »
Hello,
My Oculus Quest app becoming very large, I set the textures in the persistent folder. It works fine, but I lost the mipmaps, and now they look very pixellated. Is there a way to generate mipmaps from the app, if possible with a PM action ? I didn't find anything about this on the web nor the forum.
Best regards
Phil

djaydino

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Re: Keeping mipmaps for a downloaded texture ?
« Reply #1 on: November 10, 2021, 10:49:43 AM »
Hi.
I found this on the unity forums :
https://forum.unity.com/threads/generate-mipmaps-at-runtime-for-a-texture-loaded-with-unitywebrequest.644842/

Is this what you are looking for?
if so let me know what exactly you need and i can see if i can make a custom action for it