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Author Topic: Amended PlaySound and PlayRandomSound  (Read 1300 times)

slerpiniere

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Amended PlaySound and PlayRandomSound
« on: October 18, 2012, 03:37:25 AM »
Amended PlaySound and PlayRandomSound actions to use the selected gameobject's AudioSource if present rather than always using the static method of AudioSource to start the sound.

Allows you to specify per object the AudioSource parameters, e.g. 3D sound settings Volume Rolloff.