Hi there,
First post here, so first of all a big thank you to the Playmaker creator and the community. The tool itself and all these custom actions are just amazing

Being using it for a couple of month now and I truely enjoy it !
I'd like to do some shader shenanigans on UI elements and I want to control custom shaders/material properties through FSMs.
Although it works just fine on Mesh Renderers, looks like I can't use
Get Material /
Set Material Float on an Image object.
I get an error saying that it requires a renderer and "Click to add required component" just adds a mesh renderer.
I can drag and drop the material component on the FSM and use
Set Material Float that way without any error... But then the modification applies to the material itself and all game objects using it.
Guess I could just use 3D objects in the canvas but that feels a bit dirty. Also maybe I'm doing it wrong, being comfortable enough with 3d objects and shaders but the canvas and 2D stuff are still confusing for me - so any hint would be great
