Hi, I'm new to the board. I apologize if this question has already been answered somewhere. I have looked for several minutes now and have not found a solution.
Problem: I created an animation cycle in Blender and imported the object into Unity as an FBX import. The animation imported into Unity just fine. I imported the object into the scene, added an FSM to it, and selected "Play Animation" as its first action. I found the animation I created in the FSM drop down menu. When I clicked on "Loop Event" in order to set the animation to loop, the only option was "none". When I hit Play, the object completed only one cycle and stopped, failing to loop.
I don't understand why the Loop Event drop down menu will not allow me to set the animation to loop and how to fix it.
Thanks in advance for your help.