playMaker

Author Topic: FINISHED doesn't work, at all?  (Read 1299 times)

jessidion

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FINISHED doesn't work, at all?
« on: December 03, 2021, 03:49:23 AM »
I can put a simple state with a wait(1) action with FINISHED as the finish event and it'll be stuck on state 1 forever. I tried many thing but I was never able to get to state 2 whatever I try.

djaydino

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Re: FINISHED doesn't work, at all?
« Reply #1 on: December 03, 2021, 07:24:50 AM »
Hi.
If you use something else than finished?

Also if you use for example timescale 0 it wont work as the timer will be also paused
if this is the case, enable real time on the action.

try on a empty scene with just a wait and is if it works there

jessidion

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Re: FINISHED doesn't work, at all?
« Reply #2 on: December 04, 2021, 12:16:21 AM »
Doesn't work even LEVEL LOADED doesn't go to state 2. Furthest I can go is state 1 whatever I try.

djaydino

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Re: FINISHED doesn't work, at all?
« Reply #3 on: December 04, 2021, 09:26:16 AM »
Hi.
Can you show some images of the setup?

What unity version are you using?
Which Playmaker Version?

Do you have red errors in the Console?

Qbanyto

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Re: FINISHED doesn't work, at all?
« Reply #4 on: December 04, 2021, 10:48:11 PM »
I am having this issue as well. nothing "finishes with a timer. simple set up.

"State one - wait 1 second - FINISH"

but nothing happens.

djaydino

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Re: FINISHED doesn't work, at all?
« Reply #5 on: December 05, 2021, 09:33:56 AM »
Hi.
When you play use 'Real time' on the wait, does it work?

if so check your timescale (Project Settings / Time) it might have been set to 0

Qbanyto

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Re: FINISHED doesn't work, at all?
« Reply #6 on: December 05, 2021, 09:55:20 AM »
Time scale isn’t even being touched during this. It’s at 1.

djaydino

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Re: FINISHED doesn't work, at all?
« Reply #7 on: December 05, 2021, 10:37:08 AM »
Hi.
I installed unity version 2021.2.5f1 and playmaker 1.9.4.f2



If you updated unity make sure that playmaker is also updated.
best way to update is to 1st update all your assets (including playmaker)
then update unity.
then update your assets again.

Also don't update immediately from for example U2018 to U2021.
You should do U2019 then U2020 then U2021

Qbanyto

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Re: FINISHED doesn't work, at all?
« Reply #8 on: December 05, 2021, 11:07:23 AM »
Let me try updating playmaker again in this case

Qbanyto

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Re: FINISHED doesn't work, at all?
« Reply #9 on: December 05, 2021, 12:58:21 PM »
There’s definitely something wrong here. Nothing is working. Triggers aren’t being detected. Timers not working. Set/get properties aren’t working. Can this be a playmaker I compatibility with the latest unity ? I have 2021.2.3f. You have 2021.2.5f. Should I update to that one?

djaydino

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Re: FINISHED doesn't work, at all?
« Reply #10 on: December 05, 2021, 01:34:57 PM »
Hi.
What's your current playmaker version now.

you can try updating, are you using unity hub?

Do you have a backup of your project if so maybe its better to revert.
If not make a backup 1st then you can try updating but i don't think that it will make a difference.

Try also a new project with 2021.2.3f if you have the same issues on a new project.

Qbanyto

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Re: FINISHED doesn't work, at all?
« Reply #11 on: December 05, 2021, 05:26:22 PM »
I have several back ups. I make 1 back up a month.

But it's always an issue with this unity verison. I took the plunge and download 2019 unity since that seems to be the best version now.

but now when i import playmaker (after importing my scene from the other project as a package), the playmaker menu doesnt show up. I deleted the playmaker folder and reinstalled it and nothing.

Alex Chouls

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Re: FINISHED doesn't work, at all?
« Reply #12 on: December 08, 2021, 12:36:55 PM »
There is a different version of PlayMaker for 2019.3+. Unfortunately the Asset Store has a bug where it doesn't necessarily import the correct version of an asset when updating Unity.

Check this thread for more info: https://hutonggames.com/playmakerforum/index.php?topic=23476.0

If you still don't see PlayMaker in the menu, please post any error messages you see in the Unity console. Unity won't compile editor scripts if the project has errors.