Hello,
I have blocks that I can pick up and move to solve puzzles in my game. However, when I push several blocks into each other or force is applied to stacked blocks, the blocks glitch out. Usually they'll jitter, but sometimes they will go through colliders despite having collision detection set to continuous on the rigid bodies. I tried messing around with the Interpolate settings, but that didn't seem to do much. What would you recommend so that blocks act more firm, when other blocks are pushed against them. Note this is a 2d game. Also, I have friction set to really high (like 100,000 or something like that so that I can't push the blocks). Thanks in advance!
John Bassi