I haven't been able to find a solution for an issue I'm having where Trigger Exit is not working as expected. I have a prefab block that is triggered to become active with a switch and then turn off after a set time period. When I place one of these blocks in the air and jump onto it (using a third person character setup), and then the block is switched off, the player falls down as intended. I have a jump trigger set on my player that is set to be triggered off using On Trigger Exit, but it does not turn off in this case, and so I can jump while falling and go into flappy bird mode.
I've read this thread
https://hutonggames.com/playmakerforum/index.php?topic=23771.0 and I looked into disabling my jump fsm when the block is switched off, but that is not working because the block is a prefab and I have several clones that can be turning on and off at different times, and if I set the jump fsm to disable it will turn off with each block being switched.
@djaydino could you elaborate on your suggested trigger event stay solution? Any other help with this would be awesome. Thanks.