Is there any documentation on how to use the output events in the 1.9x versions of PlayMaker?
I've been used to using the
Run FSM Func action from HardLight but have officially transitioned to the latest version of PM in a new project and am a little confused on how to send output events from a template 🤦♂️
Installs:
Unity 2019.4.16f1
Playmaker 1.9.4f2
(bigger images: right click > open image in new tab 👍)
Setup #11. Parent is a unique FSM with state using an FSM template with 3 different outcomes
2. Sub FSM Template gets a random int and then sends events marked as output via an int switch action

3. Parent FSM does not exit the Run Fsm Action state, the int switch state in the Sub FSM Template stays highlighted

Expected Outcome: The switch would trigger the output event from the parent FSM state.
Setup #2I have also tested using a 'Random Event' action that links to individual 'Send Event' actions set to Host FSM with no success.


Hopefully I'm just missing a checkbox somewhere 😊
Thanks, friends!
-craigz