The system that you wanted actually consists of multiple systems.
1. The throwing itself and its physics, I assume you want the thrown object to behave according to real-world physic. Start by making this first, which I believe there are many tutorials available.
2. The event that emits the radius of the sound noise whenever the object makes contact with its surroundings. Something like a trigger.
3. AI behavior to respond whenever he/she receives event no 2
4. AI Pathfinding, The logic for the AI on what to do next whenever he reacts, Maybe chasing the player, etc, etc...
Rather than searching for a whole system tutorial, try to break it down and search each part's tutorial instead.
Happy Developing!