playMaker

Author Topic: Creating custom pathfinding  (Read 518 times)

TrueSoSense

  • Playmaker Newbie
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  • Posts: 17
Creating custom pathfinding
« on: January 19, 2022, 03:12:54 PM »
Hello, I don't like unity's Navmesh because of it's "invisible walls", so basically what I want to do is to get the position where the agent wants to go, then the GameObject should look at the position and move using add force or something like that...
The only problem is that the GameObject is not moving when I use add force.
Can anyone help ?
If you have any other ideas let me know !
« Last Edit: January 19, 2022, 03:14:42 PM by TrueSoSense »

Stain Corb

  • Junior Playmaker
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  • Posts: 69
Re: Creating custom pathfinding
« Reply #1 on: January 25, 2022, 07:45:23 PM »
Hi there hope I can help and not confuse :D

1-I am currently using "Translate Position" to move objects.

2-Also using "Move toward" which helps you move an object from current position to a target position.