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Error with the ActivateGameObject built in script
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Topic: Error with the ActivateGameObject built in script (Read 1485 times)
RealDogGuy
Playmaker Newbie
Posts: 3
Error with the ActivateGameObject built in script
«
on:
February 16, 2022, 12:50:47 AM »
So im trying to instantiate a object but i keep getting this error:
ArgumentException: Must specify valid information for parsing in the string.
It happens in the ActivateGameObject.cs File. This is the line that the error appears:
107: go.SetActive(activate.Value);
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djaydino
Administrator
Hero Member
Posts: 7618
Re: Error with the ActivateGameObject built in script
«
Reply #1 on:
February 16, 2022, 08:18:53 AM »
Hi.
Activate Gameobject is to Disable/Enable a object that is in the scene.
to instantiate you can use Create Game Object.
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RealDogGuy
Playmaker Newbie
Posts: 3
Re: Error with the ActivateGameObject built in script
«
Reply #2 on:
February 16, 2022, 06:25:49 PM »
Yes I know. but im not even calling Activate Game object. I'm using instantiate.
«
Last Edit: February 16, 2022, 06:27:24 PM by RealDogGuy
»
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djaydino
Administrator
Hero Member
Posts: 7618
Re: Error with the ActivateGameObject built in script
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Reply #3 on:
February 17, 2022, 08:21:34 AM »
hi, i can see that there are other errors before, whats the first error you get?
are you using custom actions.
are you using templates / run fsm?
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RealDogGuy
Playmaker Newbie
Posts: 3
Re: Error with the ActivateGameObject built in script
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Reply #4 on:
February 17, 2022, 10:32:46 AM »
this are the only errors
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Error with the ActivateGameObject built in script