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Author Topic: Error with the ActivateGameObject built in script  (Read 1482 times)

RealDogGuy

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Error with the ActivateGameObject built in script
« on: February 16, 2022, 12:50:47 AM »
So im trying to instantiate a object but i keep getting this error:
ArgumentException: Must specify valid information for parsing in the string.
It happens in the ActivateGameObject.cs File. This is the line that the error appears:
107:  go.SetActive(activate.Value);

djaydino

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Re: Error with the ActivateGameObject built in script
« Reply #1 on: February 16, 2022, 08:18:53 AM »
Hi.
Activate Gameobject is to Disable/Enable a object that is in the scene.

to instantiate you can use Create Game Object.


RealDogGuy

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Re: Error with the ActivateGameObject built in script
« Reply #2 on: February 16, 2022, 06:25:49 PM »
Yes I know. but im not even calling Activate Game object. I'm using instantiate.
« Last Edit: February 16, 2022, 06:27:24 PM by RealDogGuy »

djaydino

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Re: Error with the ActivateGameObject built in script
« Reply #3 on: February 17, 2022, 08:21:34 AM »
hi, i can see that there are other errors before, whats the first error you get?

are you using custom actions.
are you using templates / run fsm?

RealDogGuy

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Re: Error with the ActivateGameObject built in script
« Reply #4 on: February 17, 2022, 10:32:46 AM »
this are  the only errors