PlayMaker Help & Tips > iOS Help

DeviceShakeEvent with new Input System

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elvis75k:
Looks like something is wrong when using only the new unity Input System (and not both); in fact the DeviceShakeEvent is not working anymore; is this expected and how to workaround this? Seems to affect also other Mouse Events...

Thanks for your help.

djaydino:
Hi
Try adding "NEW_INPUT_SYSTEM_ONLY"
in player other settings


elvis75k:
Thanks djaydino for the detailed infos.

I have added the define symbol but the problem is still here: the device shake event does nothing, the mouse pick event also doesn't work. If i remove the Define and put "Both" in the Active Input Handling, these events works just fine.

Update to playmaker 1.9.5f2 only didn't fix either

Am i missing other settings? Never tweaked Input System Package setting if this is matter.

djaydino:
Hi.
I tested on my end with unity 2020.3.21f1 and pm 1.9.4f2
on both (new input and both) setting

and mouse pick event seems to work fine for me.

this is a clean project, then added playmaker and new input system and created a scene with mouse pick event, changing a cubes color

djaydino:
Maybe try creating a new project to test if you can get it to work with just a cube, and some mouse pick events.
Add Playmaker and the new input system then do test.
if it works, then setup some input actions
and see if it breaks at some point.

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