playMaker

Author Topic: Thoughts about using Playmaker in production.  (Read 4580 times)

EdnaGarman

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Re: Thoughts about using Playmaker in production.
« Reply #15 on: December 15, 2022, 09:37:11 AM »
Playmaker is a great tool, especially for independent developers. Playmaker allows you to quickly and meticulously organise the development of your game.

Broken Stylus

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Re: Thoughts about using Playmaker in production.
« Reply #16 on: March 21, 2023, 03:15:42 PM »
The worst part of this great tool is that you can quickly become highly reliant on third party plugins that come with Playmaker actions. If these are missing, your party is over.

I know that current times are getting harder for everyone and PM 2 is nowhere to be seen, but it feels like PM could enjoy an extra coder if only to implement all the services and related functions that Unity provides and also the major native functions of the most popular systems games are published on.

Broken Stylus

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Re: Thoughts about using Playmaker in production.
« Reply #17 on: March 31, 2023, 07:02:38 AM »
The worst part of this great tool is that you can quickly become highly reliant on third party plugins that come with Playmaker actions. If these are missing, your party is over.

I know that current times are getting harder for everyone and PM 2 is nowhere to be seen, but it feels like PM could enjoy an extra coder if only to implement all the services and related functions that Unity provides and also the major native functions of the most popular systems games are published on.

Thinking of it, why doesn't the PM team produce official actions as a separate pack and sell it on the store?