It's easy for experienced programmers to say that you shouldn't use Playmaker in production... However, for someone like me who does not have much programming experience, it seems like a very good option to begin with.
At the end of the day, many people (including myself) are aiming for the role of game designer/producer, not as a lead programmer. You don't have to put your ideas on hold, when Playmaker allows you to achieve the basics of what you need.
In defense of the article, I would agree if you are talking about a medium to large team 5-25 people, or have access to experienced programmers, obviously real programming is the way to go. For a small team of 2-3 people with no programming knowledge, Playmaker is a life-changer.