playMaker

Author Topic: Events dont fire if open in the editor window SOLVED  (Read 416 times)

uk_resistant

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Events dont fire if open in the editor window SOLVED
« on: April 11, 2022, 06:26:33 PM »
Hi there!

I have a strange issue where events won't fire if an FSM is open in the editor window.

Even more strange is that if I close the window, it still doesn't fire (I checked by opening the editor window after the fact)

The only way to get an FSM event to fire on a particular object is to actually select another object/fsm, press play, and then check the original object to see if it has worked.


This is a new behavior - possibly since I got the portals sample project a few days ago but even reverting to an earlier version of the build in GIT doesn't fix the issue.


Unity version

2019.4.36f1

Playmaker version: 1.9.4f2

Any help would be very appreciated - I'm releasing a demo soon and I am up against it!






**Solved**
Turns out it was Unity's quick play option in the editor setting that's causes playmaker to no-no.
« Last Edit: April 12, 2022, 10:09:04 AM by uk_resistant »