Hi there!
I have a strange issue where events won't fire if an FSM is open in the editor window.
Even more strange is that if I close the window, it still doesn't fire (I checked by opening the editor window after the fact)
The only way to get an FSM event to fire on a particular object is to actually select another object/fsm, press play, and then check the original object to see if it has worked.
This is a new behavior - possibly since I got the portals sample project a few days ago but even reverting to an earlier version of the build in GIT doesn't fix the issue.
Unity version
2019.4.36f1
Playmaker version: 1.9.4f2
Any help would be very appreciated - I'm releasing a demo soon and I am up against it!
**Solved**
Turns out it was Unity's quick play option in the editor setting that's causes playmaker to no-no.