Hello,
I have a bunch of objects (maybe around 30 or so), that can be picked up by the mouse. However, it doesn't seem to work consistently. One time one object can be picked up then the next time it cannot. The states are working right, as it shows it on the get mouse down state. Is this too many objects? I was reading on another post to use mouse pick (not 2d) for better performance, but my game is in 2d, so I don't think this will work. Why does this happen? 30 events is nothing when your whole project has 100s of events and actions. Thanks!
John Bassi