I encountered a big problem here:
I have set up a complete FSM to refresh list of songs available inside resources Folder/Name of the Artist.
The concept is working, but only if the array of song is only containing 1 song.
Let me explain more in detail with screens:
Thirst of all, when the breakpoint stops Unity, I can clearly see that there are many songs listed in the Array. So it's working somewhere...

Then, when I check the variables, it says that the Array is Empty... So of course the next step in the logic to send it to another FSM will goes wrong...

So I checked where the Action is listing files, and discovered that now it looks empty.

SO I continue with others folders, and got the same behavior each time...


Then I checked all instances who should get this array and only one has been set correctly because it only has one file, but it doesn't really explain anything.
So, I know that the concept can work less than partially, but the approach is certainly not good

I need a rest, I'll come back later
