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iOS build error after import playmaker

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perrywoo:
I am a new unity user. I have succeeded to build a Blank project into iOS. However, after I import the Playmaker, I fail to build the project into iOS with this 6 error.
1) Unable to find player assembly: /Users/perrywoo/FLB/Temp/StagingArea/Data/Managed/UnityEngine.TestRunner.dll UnityEngine.Debug:LogWarning (object) Unity.Burst.Editor.BurstAotCompiler:OnPostBuildPlayerScriptDLLsImpl (UnityEditor.Build.Reporting.BuildReport) (at Library/PackageCache/com.unity.burst@1.6.5/Editor/BurstAotCompiler.cs:350) Unity.Burst.Editor.BurstAotCompiler:OnPostBuildPlayerScriptDLLs (UnityEditor.Build.Reporting.BuildReport) (at Library/PackageCache/com.unity.burst@1.6.5/Editor/BurstAotCompiler.cs:208) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) (at /Users/bokken/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:189)
2) Game scripts or other custom code contains OnMouse_ event handlers. Presence of such handlers might impact performance on handheld devices. UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
3) LocationService class is used but Locations Usage Description is empty. App will not work on iOS 10+. UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) (at /Users/bokken/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:189)
4) Exception: A required capability description is not set. UnityEditor.iOS.PostProcessiPhonePlayer.PostProcess (UnityEditor.iOS.PostProcessiPhonePlayer+BuildSettings bs, UnityEditor.iOS.PostProcessiPhonePlayer+ProjectPaths paths, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport buildReport) (at /Users/bokken/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/BuildPostProcessor.cs:897) UnityEditor.iOS.PostProcessiPhonePlayer.PostProcess (UnityEditor.iOS.PostProcessorSettings postProcessorSettings, UnityEditor.Modules.BuildPostProcessArgs args) (at /Users/bokken/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/BuildPostProcessor.cs:695) UnityEditor.iOS.iOSBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at /Users/bokken/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/ExtensionModule.cs:45) Rethrow as BuildFailedException: Exception of type 'UnityEditor.Build.BuildFailedException' was thrown. UnityEditor.iOS.iOSBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at /Users/bokken/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/ExtensionModule.cs:49) UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at /Users/bokken/buildslave/unity/build/Editor/Mono/Modules/DefaultBuildPostprocessor.cs:28) UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.Int32 subtarget, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:370) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&) (at /Users/bokken/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:189)
5) Build completed with a result of 'Failed' in 38 seconds (37782 ms) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) (at /Users/bokken/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:189)
6) UnityEditor.BuildPlayerWindow+BuildMethodException: 3 errors at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002ce] in /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:193 at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:94 UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) (at /Users/bokken/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:189)
I don't know what's that means and how to fix it. Pls help me.

djaydino:
Hi.
The errors showing does not indicate that playmaker is the issue

/Users/perrywoo/FLB/Temp/StagingArea/Data/Managed/UnityEngine.TestRunner.dll
the testrunner dll what is it from?

perrywoo:
I don't know. this file did not appear before I import Playmaker.

I bought and download Playmaker just few days before. Everytime I import Playmaker to my different projects, It will let me to install again. Is it normal?
Do I need to re-download Playmaker again?

djaydino:
Hi.
You probably mean the Welcome To Playmaker popup?

If the PlayMaker tab is visible on the top toolbar then it is already installed correctly.

If so, on the Popup you can uncheck 'Show At Startup'

perrywoo:
it is better if I could post my screen capture to explain my problem. But I don't know how could I upload the image here.
When I start a new blank project, I import a playmaker. After the import is finished, there is a welcome window of the playmaker with an install button. if I don't click install, the tool of playmaker which show on the top will get nothing. (I don't know is normal because I need to do it every time in a new project.). After installation, it seems normal.
When I switched the platform to iOS, it still can switch at the end. But when I start to build, there are 2 warnings shown on the console. And the building process will interrupt by 4 errors.
what happens is it? what can I do? pls help~

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